Leon Harmon sagleon 2D illustration, 3d modeling Location: Elsewhere, USA Language(s):
English Member Since: February 2004 Last Updated: 30 July 2008 Portfolio Views: 3008 Chosen as Favorite: 4
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Grave Golem 3ds max, Deep Paint, Photoshop November 2007
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This was my entry for the Blizzard Art Contest last year. I t was going to be entered as a Diablo character but looked more like a Warcraft character as I asked around. I used 3ds max to model and Deep Paint and Photoshop to texture. The poly count ended at 4998 with 1-1024x 1024 diffuse and 1-512x512 alpha.