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Leon Harmon
sagleon
2D illustration, 3d modeling


Location:
Elsewhere, USA

Language(s):
English

Member Since:
February 2004

Last Updated:
10 March 2009

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Grave Golem
3ds max, Deep Paint, Photoshop
November 2007


   
This was my entry for the Blizzard Art Contest last year. I t was going to be entered as a Diablo character but looked more like a Warcraft character as I asked around. I used 3ds max to model and Deep Paint and Photoshop to texture. The poly count ended at 4998 with 1-1024x 1024 diffuse and 1-512x512 alpha.
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